Construir, skins y paja

This commit is contained in:
SFKao 2025-10-18 10:49:19 +02:00
parent f1b98bfdd2
commit 2e6fa8f43d
13 changed files with 165 additions and 1 deletions

3
.gitignore vendored
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!/README.md !/README.md
!*/ !*/
/config/quickskin-client.toml

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[Visuals]
#Show previews of the blocks while placing them
showBlockPreviews = true
#Show block previews only when actively using a build mode
onlyShowBlockPreviewsWhenBuilding = true
#Don't show block previews when placing more than this many blocks. The outline will always be rendered.
#Range: 0 ~ 5000
maxBlockPreviews = 400
#How long it takes for a block to appear when placed in ticks.
#Set to 0 to disable animation.
#Range: 0 ~ 100
appearAnimationLength = 5
#How long the break animation is in ticks.
#Set to 0 to disable animation.
#Range: 0 ~ 100
breakAnimationLength = 10

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[Reach]
#How far away the player can place and break blocks.
#Range: 0 ~ 1000
reachCreative = 200
#Maximum reach in survival without upgrades
#Consume Power Level upgrades to permanently increase this.
#Range: 0 ~ 1000
reachLevel0 = 0
#Range: 0 ~ 1000
reachLevel1 = 8
#Range: 0 ~ 1000
reachLevel2 = 16
#Range: 0 ~ 1000
reachLevel3 = 32
[MaxBlocksPlacedAtOnce]
#How many blocks can be placed in one click.
#Range: 0 ~ 100000
maxBlocksPlacedAtOnceCreative = 10000
#In survival without upgrades
#Consume Power Level upgrades to permanently increase this.
#Set to 0 to disable Effortless Building until the player has increased their Building Power Level.
#Range: 0 ~ 100000
maxBlocksPlacedAtOnceLevel0 = 128
#Range: 0 ~ 100000
maxBlocksPlacedAtOnceLevel1 = 192
#Range: 0 ~ 100000
maxBlocksPlacedAtOnceLevel2 = 320
#Range: 0 ~ 100000
maxBlocksPlacedAtOnceLevel3 = 640
[MaxBlocksPerAxis]
#How many blocks can be placed at once per axis when using build modes (e.g. walls).
#Also affects the array modifier.
#Range: 0 ~ 1000
maxBlocksPerAxisCreative = 1000
#In survival without upgrades
#Consume Power Level upgrades to permanently increase this.
#Range: 0 ~ 1000
maxBlocksPerAxisLevel0 = 8
#Range: 0 ~ 1000
maxBlocksPerAxisLevel1 = 12
#Range: 0 ~ 1000
maxBlocksPerAxisLevel2 = 16
#Range: 0 ~ 1000
maxBlocksPerAxisLevel3 = 20
[MaxMirrorRadius]
#The maximum (radial) mirror radius.
#Range: 0 ~ 1000
maxMirrorRadiusCreative = 200
#Maximum reach in survival without upgrades
#Consume Power Level upgrades upgrades to permanently increase this.
#Range: 0 ~ 1000
maxMirrorRadiusLevel0 = 16
#Range: 0 ~ 1000
maxMirrorRadiusLevel1 = 32
#Range: 0 ~ 1000
maxMirrorRadiusLevel2 = 48
#Range: 0 ~ 1000
maxMirrorRadiusLevel3 = 64

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{
"README": "https://github.com/Luke100000/ImmersivePaintings/wiki/Config",
"thumbnailSize": 128,
"lodResolutionMinimum": 32,
"halfResolutionThreshold": 2.0,
"quarterResolutionThreshold": 4.0,
"eighthResolutionThreshold": 8.0,
"maxPacketsPerSecond": 20,
"packetSize": 16384,
"testIfSpaceEmpty": false,
"paintingsHaveCollision": false,
"maxUserImageWidth": 4096,
"maxUserImageHeight": 4096,
"maxUserImages": 1000,
"minPaintingResolution": 8,
"maxPaintingResolution": 256,
"showOtherPlayersPaintings": true,
"uploadPermissionLevel": 0,
"version": 1
}

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#Color item inventories on tooltips according to the container item's color.
colorful_tooltips = true
#Show a tooltip for the item currently selected in a container item's tooltip next to the main tooltip.
#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu.
#Show a tooltip for the item currently selected in a container item's tooltip next to the main tooltip.
#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu.
#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT
selected_item_tooltips = "ALWAYS"
#Invert scroll wheel direction for extracting / inserting items from a container item in precision mode.
invert_precision_mode_scrolling = false
#Expand container item tooltips to reveal their contents.
#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu.
#Expand container item tooltips to reveal their contents.
#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu.
#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT
reveal_contents = "ALWAYS"
#Show an indicator on container items when the stack carried by the cursor can be added in your inventory.
container_item_indicator = true
#Select a modifier key required to be held to use precision mode.
#In precision mode left-clicking inserts an item, and right-clicking extracts a single item, overriding vanilla mouse interactions. The scroll wheel can also be used for quickly moving items.
#Select a modifier key required to be held to use precision mode.
#In precision mode left-clicking inserts an item, and right-clicking extracts a single item, overriding vanilla mouse interactions. The scroll wheel can also be used for quickly moving items.
#Allowed Values: SHIFT, CONTROL, ALT
precision_mode = "CONTROL"
#Always show item tooltips while interacting with container items, even when the cursor is currently carrying an item.
#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu.
#Always show item tooltips while interacting with container items, even when the cursor is currently carrying an item.
#Select a modifier key required to be held, otherwise selecting "KEY" serves as a toggle. The key is defined in vanilla's controls menu.
#Allowed Values: KEY, ALWAYS, SHIFT, CONTROL, ALT
carried_item_tooltips = "ALT"
#Disable sounds from inserting and extracting items from playing, as they trigger quite often with all the new interactions.
disable_interaction_sounds = true
#Render a white overlay or the hotbar selected item frame over the slot the next item will be taken out of when right-clicking the container item.
#Allowed Values: HOTBAR, HOVER
slot_overlay = "HOVER"

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#Allow using the mouse wheel to scroll between slots in an item tooltip to choose the next item to extract.
allow_slot_cycling = true
#Allow dragging the mouse while holding a container item to insert hovered items, or to extract container contents to empty hovered slots.
allow_mouse_dragging = true
#Allow extracting / inserting only a single item from a container item instead of all items from the selected slot while a modifier key is held.
#In precision mode left-clicking inserts an item, and right-clicking extracts a single item, overriding vanilla mouse interactions. The scroll wheel can also be used for quickly moving items.
allow_precision_mode = true

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#Horizontal offset of cycle slots display from default position.
#Allows for compatibility with mods that also add their own displays next to the hotbar.
#Range: > -2147483648
slots_x_offset = 0
#Vertical offset of cycle slots display from screen bottom.
#Allows for compatibility with mods that move the hotbar upwards such as the Raised mod (Raised has built-in support on Fabric).
#Range: > -2147483648
slots_y_offset = 0
#Cycle slots by pressing a hotbar key when the corresponding slot is already selected.
double_press_hotbar_key = true
#Modifier key required to be held to allow for scrolling through cycle slots.
#Setting to "NONE" will overwrite vanilla hotbar scrolling, making the hotbar only usable with keys.
#Allowed Values: DISABLED, NONE, CONTROL, SHIFT, ALT
scrolling_modifier_key = "ALT"
#Choose when the cycle slots display is shown next to the hotbar: Always, never, or only when the modifier key for scrolling is held. Doesn't disable cycling itself though.
#Allowed Values: ALWAYS, KEY, NEVER
slots_display_state = "ALWAYS"

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mods/quickskin-2.2.1.jar Normal file

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