#Notification Settings [notifications] #The maximum number of notifications each player and/or machine can have before old entries are deleted. #Lower if you encounter packet size problems. #Range: 0 -> 2147483647 #Default: 500 limit=500 #Machine Protection Settings [machine_protection] #Whether illegally broken traders (such as being replaced with /setblock, or modded machines that break blocks) will safely eject their block/contents into a temporary storage area for the owner to collect safely. #If disabled, illegally broken traders will throw their items on the ground, and can thus be griefed by modded machines. #Value ignored if anarchyMode is enabled! #Default: true safeEjection=true #Whether block break protection will be disabled completely. #Enable with caution as this will allow players to grief and rob other players shops and otherwise protected machinery. #Default: false anarchyMode=false #A list of dimension ids that are quarantined from all cross-dimensional interactions. #This includes disabling Trader Interfaces, Network Traders & Terminals (personal trader interactions & cash registers will still function), and all Bank Account access. #Mostly intended to be used to allow the existence of 'Creative Dimensions' where money can be cheated in by your average player, but should not affect a players inventory/bank balance in the 'normal' dimensions. quarantinedDimensions=[] #Coin Mint Settings [coin_mint] #Default number of ticks it takes to process a Coin Mint recipe. #Does not apply to Coin Mint recipes with a defined "duration" input. #Range: 1 -> 72000 #Default: 100 defaultMintDuration=100 #The volume of the noise played whenever the Coin Mint finishes the crafting process. #Range: 0.0 -> 1.0 #Default: 0.5 soundVolume=0.5 #Wallet Settings [wallet] #The lowest level wallet capable of exchanging coins. #0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-Nether Star Wallet; 7-No Wallet #Range: 0 -> 7 #Default: 1 exchangeLevel=1 #The lowest level wallet capable of automatically collecting coins while equipped. #0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-Nether Star Wallet; 7-No Wallet #Range: 0 -> 7 #Default: 2 pickupLevel=2 #The lowest level wallet capable of allowing transfers to/from your bank account. #0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-Nether Star Wallet; 7-No Wallet #Range: 0 -> 7 #Default: 5 bankLevel=5 #Whether wallets can have additional slots added by using an upgrade item on them from their inventory #By default diamonds are the only valid upgrade item, but this can be changed by a datapack #Default: true allowCapacityUpgrade=true #Whether Wallet Drops should be manually spawned into the world instead of the default behaviour of being passed to the PlayerDropsEvent #Wallet Drops will be either the Wallet itself, or the coins dropped when the `coinDropPercent` game rule is greater than 0. #Default: false manualDropOverride=false #Money Bag Settings #Important Note: Money Bag Attributes are only validated when the item is first created or loaded from file, so config changes may not be reflected immediately. [money_bag] #The base Attack Damage that an empty Money Bag will have (not counting the base 1 attack damage the player has) #Range: 0.0 -> 3.4028235E38 #Default: 1.0 baseAttack=1.0 #The additional Attack Damage added by each additional size (up to a size of 3) #Range: 0.0 -> 3.4028235E38 #Default: 3.0 attackPerBagSize=3.0 #The base Attack Speed that an empty Money Bag will have (not counting the base 4 attack speed the player has) #Is negative because you typically want to make weapons such as these attack slower (vanilla sword attack speed is 1.5, which can be obtained with a value of -2.5) #Range: -4.0 -> 0.0 #Default: -2.0 baseAttackSpeed=-2.0 #The additional Attack Speed added by each additional size (up to a size of 3) #Is negative because you typically want to make weapons such as these attack slower #Note: If the total attack speed additions are more than -4.0, the player will be unable to get a full-strength attack with that size of Money Bag. #Range: -4.0 -> 0.0 #Default: -0.5 attackSpeedPerBagSize=-0.5 #The base fall damage per distance an empty Money Bag will have #Range: 0.0 -> 3.4028235E38 #Default: 0.5 baseFallDamage=0.5 #The additional fall damage per distance added by each additional size (up to a size of 3) #Range: 0.0 -> 3.4028235E38 #Default: 1.0 fallDamagePerBagSize=1.0 #The base fall damage limit an empty Money Bag will have #Range: 0 -> 2147483647 #Default: 30 baseFallDamageLimit=30 #The additional fall damage limit added by each additional size (up to a size of 3) #Range: 0 -> 2147483647 #Default: 10 fallDamageLimitPerBagSize=10 #The chance of the Money Bag dropping a random coin when it's used to attack another entity or when it falls a significant distance #0.0 is a 0% chance, and 1.0 is a 100% chance #Range: 0.0 -> 1.0 #Default: 0.0 coinLossChance=0.0 #The minimum distance a Money Bag must fall before it has a chance to drop coins when it lands #Range: 0 -> 2147483647 #Default: 2 coinLossFallDistance=2 #Upgrade Settings [upgrades] #Item Capacity Upgrade [upgrades.item_capacity] #The amount of item storage added by the first Item Capacity Upgrade (Iron) #Range: 1 -> 6400 #Default: 192 itemCapacity1=192 #The amount of item storage added by the first Item Capacity Upgrade (Gold) #Range: 2 -> 6400 #Default: 384 itemCapacity2=384 #The amount of item storage added by the first Item Capacity Upgrade (Diamond) #Range: 3 -> 6400 #Default: 576 itemCapacity3=576 #The amount of item storage added by the first Item Capacity Upgrade (Netherite) #Range: 4 -> 6400 #Default: 1152 itemCapacity4=1152 #Interaction Upgrade [upgrades.interaction_upgrade] #The amount of bonus selections added by the Interaction Upgrade (Emerald) #Range: 1 -> 100 #Default: 5 interactionCount1=5 #The amount of bonus selections added by the Interaction Upgrade (Diamond) #Range: 1 -> 100 #Default: 10 interactionCount2=10 #The amount of bonus selections added by the Interaction Upgrade (Netherite) #Range: 1 -> 100 #Default: 15 interactionCount3=15 #Money Chest Magnet Upgrade [upgrades.money_chest_magnet] #The radius (in meters) of the Money Chest Magnet Upgrade (Copper)'s coin collection. #Range: 1 -> 50 #Default: 4 radius1=4 #The radius (in meters) of the Money Chest Magnet Upgrade (Iron)'s coin collection. #Range: 2 -> 50 #Default: 6 radius2=6 #The radius (in meters) of the Money Chest Magnet Upgrade (Gold)'s coin collection. #Range: 3 -> 50 #Default: 8 radius3=8 #The radius (in meters) of the Money Chest Magnet Upgrade (Emerald)'s coin collection. #Range: 4 -> 50 #Default: 10 radius4=10 #Enchantment Settings [enchantments] #The desired delay (in ticks) between Money Mending & Coin Magnet ticks. This value will be ignored in favor of 'maxTickDelay' if the server is overloaded and/or falling behind. #Increase if my enchantments are causing extreme lag. #Note: 20 ticks = 1s #Range: 1 -> 2147483647 #Default: 20 tickDelay=20 #The cost required to repair a single item durability point with the Money Mending enchantment. #See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments #Default: "coin;1-lightmanscurrency:coin_copper" moneyMendingRepairCost="coin;1-lightmanscurrency:coin_copper" #A list of base cost overrides to be applied to specific items! #Each entry should be formatted as "baseCost|namespace:some_item,namespace:some_item_2,#namespace:some_tag..." #where 'baseCost' is a Money Value input #See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments moneyMendingItemOverrides=[] #A list of bonus costs to be applied to items with the given enchantments #Each entry should be formatted as either of the following: #"bonusCost|namespace:some_enchantment|maxLevelCalculation" OR #"bonusCost|namespace:some_enchantment" #where 'bonusCost' is a Money Value input #See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments moneyMendingBonusForEnchantments=["coin;4-lightmanscurrency:coin_copper|minecraft:infinity|1"] #The coin collection radius of the Coin Magnet I enchantment. #Range: 1 -> 50 #Default: 5 coinMagnetBaseRange=5 #The increase in the coin collection radius added by each additional level of the Coin Magnet enchantment. #Range: 1 -> 50 #Default: 2 coinMagnetLeveledRange=2 #The final level of Coin Magnet that will result in increased range calculations. #Increase if you have another mod that increases the max level of the Coin Magnet enchantment #and you wish for those levels to actually apply an effect. #Range: 3 -> 2147483647 #Default: 10 coinMagnetCalculationLevelCap=10 #Auction House Settings [auction_house] #Whether the Auction House will be automatically generated and accessible. #If disabled after players have interacted with it, items & money in the auction house cannot be accessed until re-enabled. #If disabled, it is highly recommended that you also disable the 'crafting.allowAuctionStandCrafting' option in the common config. #Default: true enabled=true #Whether the Auction House will appear in the trading terminal. #If false, you will only be able to access the Auction House from an Auction Stand. #Default: true visibleOnTerminal=true #The minimum number of days an auction can have its duration set to. #If given a 0 day minimum, the minimum auction duration will be 1 hour. #Range: 0 -> 2147483647 #Default: 0 minimumDuration=0 #The maxumim number of day an auction can have its duration set to. #Range: 1 -> 2147483647 #Default: 30 maximumDuration=30 #Whether the players are allowed to bid on their own Auctions #Default: false ownerBidding=false #Whether players are allowed to bid on an auction when they were also the previous bidder #Default: false doubleBidding=false #The percentage of the final bid that will be collected as a fee instead of being given to the auctions owner when the auction is completed #Range: 0 -> 99 #Default: 0 auctionFeeRate=0 #A flat fee paid on the creation of an auction by the player submitting it #If they are unable to pay this fee, they will not be able to submit any auctions #See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments #Default: "null;empty" auctionSubmitFee="null;empty" #Whether the auction fees collected should be stored in the server-wide tax collector as taxes #Includes both the submission fee and the fee taken from the final bid #Useful for those who wish to keep trade of auction fees collected, and/or don't want money to destroyed in this process #Default: true storeFeeInServerTax=true #The maximum number of pending auctions each player is allowed to have #Set to 0 to only allow auctions to be posted by admins in LC Admin Mode, or to limit the Auction House to only Persistent Auctions #Range: 0 -> 2147483647 #Default: 2147483647 playerLimit=2147483647 #Bank Account Settings [bank_accounts] #The interest rate that bank accounts will earn just by existing. #Setting to 0 will disable interesting and all interest-related ticks from happening. #Note: Rate of 1.0 will result in doubling the accounts money each interest tick. #Rate of 0.01 is equal to a 1% interest rate. #Range: 0.0 -> 1.0 #Default: 0.0 interest=0.0 #Whether interest applied to small amounts of money are guaranteed to give at least *some* money as long as there's money in the account. #Example 1% interest applied to a bank account with only 1 copper coin will always give *at least* 1 copper coin. #Default: true forceInterest=true #Whether players will receive a personal notification whenever their bank account collects interest. #Regardless of this value, the bank accounts logs will always display the interest interaction. #Default: true interestNotification=true #The number of minecraft ticks that will pass before interest is applied. #Helpful Notes: #1s = 20 ticks #1m = 1200 ticks #1h = 72000 ticks #1 day = 1728000 ticks #1 week = 12096000 ticks #30 days = 51840000 ticks #365 days = 630720000 ticks #Range: 1200 -> 630720000 #Default: 1728000 interestDelay=1728000 #A list of upper interest limits. #Example: #Adding "coin;1-lightmanscurrency:coin_netherite" to this list will make it so that players will get no more than 1 netherite coin worth of interest even if they would normally get more. #See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments interestUpperLimits=[] #A list of Money Value unique ids that should not have interest applied to them. #Example: #Adding "lightmanscurrency:coins!chocolate_coins" will prevent chocolate coins from geting interest, #Adding "lightmanscurrency:coins!*" will prevent all built-in money types from getting interest interestBlacklist=[] #Network Terminal Settings [terminal] #Whether the /lcterminal command will exist allowing players to access the Trading Terminal without the physical item/block #Default: false lcterminalCommand=false #Whether Traders with no defined Custom Name will be sorted to the bottom of the Trader list on the Network Terminal. #Default: false sortUnnamedTradersToBottom=false #Paygate Settings [paygate] #The maximum number of ticks that a paygate can be set to output a redstone signal for #Note: 20t = 1s #Range: 0 -> 2147483647 #Default: 1200 maxRedstoneDuration=1200 #Command Trader Settings [command_trader] #The permission level required to place the command trader block #Range: 0 -> 2147483647 #Default: 2 placementPermissionLevel=2 #The maximum permission level that can be set and used by a command trader #Range: 0 -> 4 #Default: 4 maxPermissionLevel=4 #Player <-> Player Trading Options [player_trading] #The maximum distance allowed between players in order for a player trade to persist. #-1 will always allow trading regardless of dimension. #0 will allow infinite distance but require that both players be in the same dimension. #Range: -1.0 -> 1.7976931348623157E308 #Default: -1.0 maxPlayerDistance=-1.0 #Tax Settings [taxes] #Whether Tax Collectors can only be activated by an Admin in LC Admin Mode. #Will not prevent players from crafting, placing, or configuring Tax Collectors. #Default: false adminOnlyActivation=false #The maximum tax rate (in %) a Tax Collector is allowed to enforce. #Note: The sum of multiple tax collectors rates can still exceed this number. #If a machine reaches a total tax rate of 100% it will forcible prevent all monetary interactions until this is resolved. #Range: 1 -> 99 #Default: 25 maxTaxRate=25 #The maximum radius of a Tax Collectors area in meters. #Range: 16 -> 2147483647 #Default: 256 maxRadius=256 #The maximum height of a Tax Collectors area in meters. #Range: 8 -> 2147483647 #Default: 64 maxHeight=64 #The maximum vertical offset of a Tax Collectors area in meters. #Note: Vertical offset can be negative, so this will also enforce the lowest value. #Range: 4 -> 2147483647 #Default: 32 maxVertOffset=32 #Chocolate Coin Settings [chocolate_coins] #Whether the Chocolate Coins will give players custom potion and/or healing effects on consumption. #Default: true chocolateEffects=true #Model Variant Settings [model_variants] #A list of Model Variant ids that will be hidden from the Variant Select Menu on the client, #and cannot be selected in said menu. variantBlacklist=[] #Mod Compat Options [compat] #Claim Purchasing Settings for FTB Chunks, Cadmus, & Flan [compat.claim_purchasing] #Whether the '/lcclaims buy claim' command will be accessible to players. #Default: false allowClaimPurchase=false #The price per claim chunk purchased. #See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments #Default: "coin;1-lightmanscurrency:coin_gold" claimPrice="coin;1-lightmanscurrency:coin_gold" #The maximum number of extra claim chunks allowed to be purchased with this command. #Note: This count includes extra claim chunks given to the player/team via normal FTB Chunks methods as well (if applicable). #Range: 1 -> 2147483647 #Default: 1000000 maxClaimCount=1000000 #Whether the `/lcclaims buy forceload` command will be accessible to players. #Default: false allowForceloadPurchase=false #The price per forceload chunk purchased. #See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments #Default: "coin;1-lightmanscurrency:coin_netherite" forceloadPrice="coin;1-lightmanscurrency:coin_netherite" #The maximum number of extra forceload chunks allowed to be purchased with this command. #Note: This count includes extra forceload chunks given to the player/team via normal FTB Chunks methods as well (if applicable). #Range: 1 -> 2147483647 #Default: 100 maxForceloadCount=100 #Flan Settings [compat.claim_purchasing.flan] #Blocks that will be added with each 'claim' purchased #Range: 1 -> 64 #Default: 256 blocksPerChunk=64 #Lightman's Discord Compat Settings. [compat.ldi] #The channel where users can run the currency commands and where currency related announcements will be made. #Default: "000000000000000000" channel="000000000000000000" #Prefix for currency commands. #Default: "!" prefix="!" #Whether the !search command should limit its search results to only Network Traders, or if it should list all traders. #Default: true limitSearchToNetwork=true #Currency Bot Notification Options [compat.ldi.notifications] #Whether a notification will appear in the currency bot channel when a Network Trader is created. #Notification will have a 60 second delay to allow them time to customize the traders name, etc. #Default: true networkTraderBuilt=true #Whether a notification will appear in the currency bot channel when a player starts an auction. #Default: true auctionCreated=true #Whether a notification will appear in the currency bot channel when a Persistent Auction is created automatically. #Requires that auction house creation notifications also be enabled. #Default: true auctionPersistentCreations=true #Whether a notification will appear in the currency bot channel when an Auction is cancelled in the Auction House. #Default: false auctionCancelled=false #Whether a notification will appear in the currency bot channel when an Auction is completed and had a bidder. #Default: true auctionWon=true