All-Of-Create/config/lightmanscurrency-server.txt
2025-10-18 10:40:51 +02:00

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#Notification Settings
[notifications]
#The maximum number of notifications each player and/or machine can have before old entries are deleted.
#Lower if you encounter packet size problems.
#Range: 0 -> 2147483647
#Default: 500
limit=500
#Machine Protection Settings
[machine_protection]
#Whether illegally broken traders (such as being replaced with /setblock, or modded machines that break blocks) will safely eject their block/contents into a temporary storage area for the owner to collect safely.
#If disabled, illegally broken traders will throw their items on the ground, and can thus be griefed by modded machines.
#Value ignored if anarchyMode is enabled!
#Default: true
safeEjection=true
#Whether block break protection will be disabled completely.
#Enable with caution as this will allow players to grief and rob other players shops and otherwise protected machinery.
#Default: false
anarchyMode=false
#A list of dimension ids that are quarantined from all cross-dimensional interactions.
#This includes disabling Trader Interfaces, Network Traders & Terminals (personal trader interactions & cash registers will still function), and all Bank Account access.
#Mostly intended to be used to allow the existence of 'Creative Dimensions' where money can be cheated in by your average player, but should not affect a players inventory/bank balance in the 'normal' dimensions.
quarantinedDimensions=[]
#Coin Mint Settings
[coin_mint]
#Default number of ticks it takes to process a Coin Mint recipe.
#Does not apply to Coin Mint recipes with a defined "duration" input.
#Range: 1 -> 72000
#Default: 100
defaultMintDuration=100
#The volume of the noise played whenever the Coin Mint finishes the crafting process.
#Range: 0.0 -> 1.0
#Default: 0.5
soundVolume=0.5
#Wallet Settings
[wallet]
#The lowest level wallet capable of exchanging coins.
#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-Nether Star Wallet; 7-No Wallet
#Range: 0 -> 7
#Default: 1
exchangeLevel=1
#The lowest level wallet capable of automatically collecting coins while equipped.
#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-Nether Star Wallet; 7-No Wallet
#Range: 0 -> 7
#Default: 2
pickupLevel=2
#The lowest level wallet capable of allowing transfers to/from your bank account.
#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-Nether Star Wallet; 7-No Wallet
#Range: 0 -> 7
#Default: 5
bankLevel=5
#Whether wallets can have additional slots added by using an upgrade item on them from their inventory
#By default diamonds are the only valid upgrade item, but this can be changed by a datapack
#Default: true
allowCapacityUpgrade=true
#Whether Wallet Drops should be manually spawned into the world instead of the default behaviour of being passed to the PlayerDropsEvent
#Wallet Drops will be either the Wallet itself, or the coins dropped when the `coinDropPercent` game rule is greater than 0.
#Default: false
manualDropOverride=false
#Money Bag Settings
#Important Note: Money Bag Attributes are only validated when the item is first created or loaded from file, so config changes may not be reflected immediately.
[money_bag]
#The base Attack Damage that an empty Money Bag will have (not counting the base 1 attack damage the player has)
#Range: 0.0 -> 3.4028235E38
#Default: 1.0
baseAttack=1.0
#The additional Attack Damage added by each additional size (up to a size of 3)
#Range: 0.0 -> 3.4028235E38
#Default: 3.0
attackPerBagSize=3.0
#The base Attack Speed that an empty Money Bag will have (not counting the base 4 attack speed the player has)
#Is negative because you typically want to make weapons such as these attack slower (vanilla sword attack speed is 1.5, which can be obtained with a value of -2.5)
#Range: -4.0 -> 0.0
#Default: -2.0
baseAttackSpeed=-2.0
#The additional Attack Speed added by each additional size (up to a size of 3)
#Is negative because you typically want to make weapons such as these attack slower
#Note: If the total attack speed additions are more than -4.0, the player will be unable to get a full-strength attack with that size of Money Bag.
#Range: -4.0 -> 0.0
#Default: -0.5
attackSpeedPerBagSize=-0.5
#The base fall damage per distance an empty Money Bag will have
#Range: 0.0 -> 3.4028235E38
#Default: 0.5
baseFallDamage=0.5
#The additional fall damage per distance added by each additional size (up to a size of 3)
#Range: 0.0 -> 3.4028235E38
#Default: 1.0
fallDamagePerBagSize=1.0
#The base fall damage limit an empty Money Bag will have
#Range: 0 -> 2147483647
#Default: 30
baseFallDamageLimit=30
#The additional fall damage limit added by each additional size (up to a size of 3)
#Range: 0 -> 2147483647
#Default: 10
fallDamageLimitPerBagSize=10
#The chance of the Money Bag dropping a random coin when it's used to attack another entity or when it falls a significant distance
#0.0 is a 0% chance, and 1.0 is a 100% chance
#Range: 0.0 -> 1.0
#Default: 0.0
coinLossChance=0.0
#The minimum distance a Money Bag must fall before it has a chance to drop coins when it lands
#Range: 0 -> 2147483647
#Default: 2
coinLossFallDistance=2
#Upgrade Settings
[upgrades]
#Item Capacity Upgrade
[upgrades.item_capacity]
#The amount of item storage added by the first Item Capacity Upgrade (Iron)
#Range: 1 -> 6400
#Default: 192
itemCapacity1=192
#The amount of item storage added by the first Item Capacity Upgrade (Gold)
#Range: 2 -> 6400
#Default: 384
itemCapacity2=384
#The amount of item storage added by the first Item Capacity Upgrade (Diamond)
#Range: 3 -> 6400
#Default: 576
itemCapacity3=576
#The amount of item storage added by the first Item Capacity Upgrade (Netherite)
#Range: 4 -> 6400
#Default: 1152
itemCapacity4=1152
#Interaction Upgrade
[upgrades.interaction_upgrade]
#The amount of bonus selections added by the Interaction Upgrade (Emerald)
#Range: 1 -> 100
#Default: 5
interactionCount1=5
#The amount of bonus selections added by the Interaction Upgrade (Diamond)
#Range: 1 -> 100
#Default: 10
interactionCount2=10
#The amount of bonus selections added by the Interaction Upgrade (Netherite)
#Range: 1 -> 100
#Default: 15
interactionCount3=15
#Money Chest Magnet Upgrade
[upgrades.money_chest_magnet]
#The radius (in meters) of the Money Chest Magnet Upgrade (Copper)'s coin collection.
#Range: 1 -> 50
#Default: 4
radius1=4
#The radius (in meters) of the Money Chest Magnet Upgrade (Iron)'s coin collection.
#Range: 2 -> 50
#Default: 6
radius2=6
#The radius (in meters) of the Money Chest Magnet Upgrade (Gold)'s coin collection.
#Range: 3 -> 50
#Default: 8
radius3=8
#The radius (in meters) of the Money Chest Magnet Upgrade (Emerald)'s coin collection.
#Range: 4 -> 50
#Default: 10
radius4=10
#Enchantment Settings
[enchantments]
#The desired delay (in ticks) between Money Mending & Coin Magnet ticks. This value will be ignored in favor of 'maxTickDelay' if the server is overloaded and/or falling behind.
#Increase if my enchantments are causing extreme lag.
#Note: 20 ticks = 1s
#Range: 1 -> 2147483647
#Default: 20
tickDelay=20
#The cost required to repair a single item durability point with the Money Mending enchantment.
#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
#Default: "coin;1-lightmanscurrency:coin_copper"
moneyMendingRepairCost="coin;1-lightmanscurrency:coin_copper"
#A list of base cost overrides to be applied to specific items!
#Each entry should be formatted as "baseCost|namespace:some_item,namespace:some_item_2,#namespace:some_tag..."
#where 'baseCost' is a Money Value input
#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
moneyMendingItemOverrides=[]
#A list of bonus costs to be applied to items with the given enchantments
#Each entry should be formatted as either of the following:
#"bonusCost|namespace:some_enchantment|maxLevelCalculation" OR
#"bonusCost|namespace:some_enchantment"
#where 'bonusCost' is a Money Value input
#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
moneyMendingBonusForEnchantments=["coin;4-lightmanscurrency:coin_copper|minecraft:infinity|1"]
#The coin collection radius of the Coin Magnet I enchantment.
#Range: 1 -> 50
#Default: 5
coinMagnetBaseRange=5
#The increase in the coin collection radius added by each additional level of the Coin Magnet enchantment.
#Range: 1 -> 50
#Default: 2
coinMagnetLeveledRange=2
#The final level of Coin Magnet that will result in increased range calculations.
#Increase if you have another mod that increases the max level of the Coin Magnet enchantment
#and you wish for those levels to actually apply an effect.
#Range: 3 -> 2147483647
#Default: 10
coinMagnetCalculationLevelCap=10
#Auction House Settings
[auction_house]
#Whether the Auction House will be automatically generated and accessible.
#If disabled after players have interacted with it, items & money in the auction house cannot be accessed until re-enabled.
#If disabled, it is highly recommended that you also disable the 'crafting.allowAuctionStandCrafting' option in the common config.
#Default: true
enabled=true
#Whether the Auction House will appear in the trading terminal.
#If false, you will only be able to access the Auction House from an Auction Stand.
#Default: true
visibleOnTerminal=true
#The minimum number of days an auction can have its duration set to.
#If given a 0 day minimum, the minimum auction duration will be 1 hour.
#Range: 0 -> 2147483647
#Default: 0
minimumDuration=0
#The maxumim number of day an auction can have its duration set to.
#Range: 1 -> 2147483647
#Default: 30
maximumDuration=30
#Whether the players are allowed to bid on their own Auctions
#Default: false
ownerBidding=false
#Whether players are allowed to bid on an auction when they were also the previous bidder
#Default: false
doubleBidding=false
#The percentage of the final bid that will be collected as a fee instead of being given to the auctions owner when the auction is completed
#Range: 0 -> 99
#Default: 0
auctionFeeRate=0
#A flat fee paid on the creation of an auction by the player submitting it
#If they are unable to pay this fee, they will not be able to submit any auctions
#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
#Default: "null;empty"
auctionSubmitFee="null;empty"
#Whether the auction fees collected should be stored in the server-wide tax collector as taxes
#Includes both the submission fee and the fee taken from the final bid
#Useful for those who wish to keep trade of auction fees collected, and/or don't want money to destroyed in this process
#Default: true
storeFeeInServerTax=true
#The maximum number of pending auctions each player is allowed to have
#Set to 0 to only allow auctions to be posted by admins in LC Admin Mode, or to limit the Auction House to only Persistent Auctions
#Range: 0 -> 2147483647
#Default: 2147483647
playerLimit=2147483647
#Bank Account Settings
[bank_accounts]
#The interest rate that bank accounts will earn just by existing.
#Setting to 0 will disable interesting and all interest-related ticks from happening.
#Note: Rate of 1.0 will result in doubling the accounts money each interest tick.
#Rate of 0.01 is equal to a 1% interest rate.
#Range: 0.0 -> 1.0
#Default: 0.0
interest=0.0
#Whether interest applied to small amounts of money are guaranteed to give at least *some* money as long as there's money in the account.
#Example 1% interest applied to a bank account with only 1 copper coin will always give *at least* 1 copper coin.
#Default: true
forceInterest=true
#Whether players will receive a personal notification whenever their bank account collects interest.
#Regardless of this value, the bank accounts logs will always display the interest interaction.
#Default: true
interestNotification=true
#The number of minecraft ticks that will pass before interest is applied.
#Helpful Notes:
#1s = 20 ticks
#1m = 1200 ticks
#1h = 72000 ticks
#1 day = 1728000 ticks
#1 week = 12096000 ticks
#30 days = 51840000 ticks
#365 days = 630720000 ticks
#Range: 1200 -> 630720000
#Default: 1728000
interestDelay=1728000
#A list of upper interest limits.
#Example:
#Adding "coin;1-lightmanscurrency:coin_netherite" to this list will make it so that players will get no more than 1 netherite coin worth of interest even if they would normally get more.
#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
interestUpperLimits=[]
#A list of Money Value unique ids that should not have interest applied to them.
#Example:
#Adding "lightmanscurrency:coins!chocolate_coins" will prevent chocolate coins from geting interest,
#Adding "lightmanscurrency:coins!*" will prevent all built-in money types from getting interest
interestBlacklist=[]
#Network Terminal Settings
[terminal]
#Whether the /lcterminal command will exist allowing players to access the Trading Terminal without the physical item/block
#Default: false
lcterminalCommand=false
#Whether Traders with no defined Custom Name will be sorted to the bottom of the Trader list on the Network Terminal.
#Default: false
sortUnnamedTradersToBottom=false
#Paygate Settings
[paygate]
#The maximum number of ticks that a paygate can be set to output a redstone signal for
#Note: 20t = 1s
#Range: 0 -> 2147483647
#Default: 1200
maxRedstoneDuration=1200
#Command Trader Settings
[command_trader]
#The permission level required to place the command trader block
#Range: 0 -> 2147483647
#Default: 2
placementPermissionLevel=2
#The maximum permission level that can be set and used by a command trader
#Range: 0 -> 4
#Default: 4
maxPermissionLevel=4
#Player <-> Player Trading Options
[player_trading]
#The maximum distance allowed between players in order for a player trade to persist.
#-1 will always allow trading regardless of dimension.
#0 will allow infinite distance but require that both players be in the same dimension.
#Range: -1.0 -> 1.7976931348623157E308
#Default: -1.0
maxPlayerDistance=-1.0
#Tax Settings
[taxes]
#Whether Tax Collectors can only be activated by an Admin in LC Admin Mode.
#Will not prevent players from crafting, placing, or configuring Tax Collectors.
#Default: false
adminOnlyActivation=false
#The maximum tax rate (in %) a Tax Collector is allowed to enforce.
#Note: The sum of multiple tax collectors rates can still exceed this number.
#If a machine reaches a total tax rate of 100% it will forcible prevent all monetary interactions until this is resolved.
#Range: 1 -> 99
#Default: 25
maxTaxRate=25
#The maximum radius of a Tax Collectors area in meters.
#Range: 16 -> 2147483647
#Default: 256
maxRadius=256
#The maximum height of a Tax Collectors area in meters.
#Range: 8 -> 2147483647
#Default: 64
maxHeight=64
#The maximum vertical offset of a Tax Collectors area in meters.
#Note: Vertical offset can be negative, so this will also enforce the lowest value.
#Range: 4 -> 2147483647
#Default: 32
maxVertOffset=32
#Chocolate Coin Settings
[chocolate_coins]
#Whether the Chocolate Coins will give players custom potion and/or healing effects on consumption.
#Default: true
chocolateEffects=true
#Model Variant Settings
[model_variants]
#A list of Model Variant ids that will be hidden from the Variant Select Menu on the client,
#and cannot be selected in said menu.
variantBlacklist=[]
#Mod Compat Options
[compat]
#Claim Purchasing Settings for FTB Chunks, Cadmus, & Flan
[compat.claim_purchasing]
#Whether the '/lcclaims buy claim' command will be accessible to players.
#Default: false
allowClaimPurchase=false
#The price per claim chunk purchased.
#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
#Default: "coin;1-lightmanscurrency:coin_gold"
claimPrice="coin;1-lightmanscurrency:coin_gold"
#The maximum number of extra claim chunks allowed to be purchased with this command.
#Note: This count includes extra claim chunks given to the player/team via normal FTB Chunks methods as well (if applicable).
#Range: 1 -> 2147483647
#Default: 1000000
maxClaimCount=1000000
#Whether the `/lcclaims buy forceload` command will be accessible to players.
#Default: false
allowForceloadPurchase=false
#The price per forceload chunk purchased.
#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
#Default: "coin;1-lightmanscurrency:coin_netherite"
forceloadPrice="coin;1-lightmanscurrency:coin_netherite"
#The maximum number of extra forceload chunks allowed to be purchased with this command.
#Note: This count includes extra forceload chunks given to the player/team via normal FTB Chunks methods as well (if applicable).
#Range: 1 -> 2147483647
#Default: 100
maxForceloadCount=100
#Flan Settings
[compat.claim_purchasing.flan]
#Blocks that will be added with each 'claim' purchased
#Range: 1 -> 64
#Default: 256
blocksPerChunk=64
#Lightman's Discord Compat Settings.
[compat.ldi]
#The channel where users can run the currency commands and where currency related announcements will be made.
#Default: "000000000000000000"
channel="000000000000000000"
#Prefix for currency commands.
#Default: "!"
prefix="!"
#Whether the !search command should limit its search results to only Network Traders, or if it should list all traders.
#Default: true
limitSearchToNetwork=true
#Currency Bot Notification Options
[compat.ldi.notifications]
#Whether a notification will appear in the currency bot channel when a Network Trader is created.
#Notification will have a 60 second delay to allow them time to customize the traders name, etc.
#Default: true
networkTraderBuilt=true
#Whether a notification will appear in the currency bot channel when a player starts an auction.
#Default: true
auctionCreated=true
#Whether a notification will appear in the currency bot channel when a Persistent Auction is created automatically.
#Requires that auction house creation notifications also be enabled.
#Default: true
auctionPersistentCreations=true
#Whether a notification will appear in the currency bot channel when an Auction is cancelled in the Auction House.
#Default: false
auctionCancelled=false
#Whether a notification will appear in the currency bot channel when an Auction is completed and had a bidder.
#Default: true
auctionWon=true